Wastel
Bringing structure to a data-heavy mobile app by designing the forms, screens, interactions, and a game that make waste trading usable at scale on Wastel, India's waste-to-biofuel marketplace.
(In active development)
Client
Industry
Year
My Role

A waste problem hiding in plain sight
Every day, India generates enormous quantities of agricultural residue, food waste, animal by-products, and industrial organics. Most of it gets burned or dumped because there is no simple, reliable system to move it from where it's made to where it can be used.

THE THREE VERTICALS
Each vertical unlocks a different version of the app at onboarding. A waste producer never sees the trading dashboard. A manufacturer never sees the waste listing form. The same app; three entirely different experiences.

THE PROBLEM
Information-heavy screens doing too much

SO WE ASKED
How do we design mobile screens for high-information, multi-user climate commerce without sacrificing speed, clarity or the emotional connection to impact?
MY SCOPE
I did not own end-to-end UX. What I owned was the quality of the experience at the screen level, hierarchy, affordances, interaction logic and the emotional tone of the product.

The Final Work
Progressive Card System:
The most technically demanding design challenge. A single long form was broken into a card-based accordion. Each section collapsed until the previous was confirmed.


History: Sales & Buying Views
A single History screen serves both sides of every transaction. The Sales/Buying toggle is the primary navigation.

Progress Tracker: Step-by-step Order Traceability
Bio-fuel production is a multi-step physical process. The Progress Tracker maps each order across two sets: Acquisition and Processing & Sale.

Insights: Reliability & CO₂ Tracking
Insights is where the product earns its climate-tech identity. Two tabs that give users a personal impact dashboard.

Market Products: Industry Overview
A radial segment map lets manufacturers orient quickly to their industry context before diving into trade stats. The design decision was to show market position first, then numbers.
Prototyping in Figma Make: The waste segregation game
Used Figma Make & Figma Design to build an interactive mini-game embedded in the onboarding experience, where users sort waste into categories by dragging items into their corresponding bins.

EXPECTED IMPACT
